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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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UV mapping, unexpected faces use the texture

I found those UV maps and after I selected them I chose option weld from UVs menu .. … The Textures and UV maps disappeared and those faces took the same material of it`s area which I wanted Since the beginning. …
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UV mapping, unexpected faces use the texture

I unwrapped a specific part of my item and made a texture image for it in Photoshop, but there is a couple of unexpected faces that catch that texture too in some were else in the item . I thought …
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