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An add-on that provides a node based visual scripting system designed for motion graphics in Blender. This tag should be used when asking about how to use the add-on and not when asking about animating nodes in general.
4
votes
Accepted
How move polygons along the normals with Animation nodes?
You can use the “Polygon Info” node to access each node's normal and then pass it through a “Translation Matrix” into the ”“Transform Polygon” node.
The Polygon Info's center output can also be used …
6
votes
Accepted
Transformation Constraint with Animation nodes?
Yes, this is possible.
You can read an object's transform values with the Object Transforms Input node and set them on another object with the Object Transforms Output node.
If you'd like to read an …
2
votes
Accepted
Unwanted rotation behavior
This rotation behavior occurs because the first rotation causes a rotation in the axes as well. This would require you to recalculate the axis to use for the second rotation. Unfortunately this proble …
0
votes
Accepted
Execute Node Tree returns different result each time it is run in static setup
By reading the transformation values of your instances in the Object Transforms Input node and later setting them on the same instance in the Object Transforms Output node you create a feedback loop. …
0
votes
Accepted
Convert simply python script to animation node setup
This is one possible way to set this up in Animation Nodes:
For convenience I control the fixed part of the transformation by using the transformation values of an Empty, similar to an Array Modifi …
6
votes
Accepted
Track to in animation nodes
You can use a second Offset Matrix node with rotation mode to achieve the desired result.
The rotation itself is calculated with the Direction to Rotation node, like you assumed.
The direction has …
4
votes
Accepted
Animation Nodes - Can I make this a loop?
Animation Nodes loops have parameters that can be reassigned from within a loop. The option to do that is accessible in the Advanced Node Settings for the Loop Input node.
With reassignable paramet …
1
vote
Accepted
Animation Nodes - Control several objects of a group
Most nodes of Animation Nodes 2 were vectorized, which means that most nodes work on a list of values without using a loop. This applies to the Object ID Key node as well as the Matrix Output node.
I …
4
votes
Duplicating Objects with Rigid Body Settings
Kudos to Jacques Lucke for actually providing the solution in the comments above.
There are two conditions for an object to be considered in rigid body simulations:
A) Settings
The object has to inclu …
2
votes
Accepted
Animation nodes - Driving scale attribute from a CSV list to create a bar chart
At the moment your “parse” loop loops over the list of lines given by the Split Text node with mode set to lines. This is useful if your .csv file is in this form:
name, value
A, 1
B, 2
C, 3
But if …
3
votes
Accepted
Animation Nodes's vector distance : can't make it work like in the official example
The Empty in your blend file isn't in the boxes' plane but 8.4 BU above it. With the current node setup the boxes will only be affected when the Empty is closer to 1 BU to the boxes' center, which per …
1
vote
Accepted
Animation Nodes: Trigger Action, Save Value if Frame Matches?
While I think it's possible to dynamically change the values of a node with a script, I assume the better option is to use a Script node to store an ID property, e.g. in the scene. For more complex da …
7
votes
curve intersection with volume in animation nodes
Naively intersecting lines with planes could be problematic as the Intersect Line Plane node, or the Python function behind it, considers the plane to be infinite. Therefore, as a second step, you wou …
1
vote
create gaps between spline points with animation nodes
My attempt at this problem is quite similar to Omar Ahmad's answer in that I calculate the spline parameter of the intersections – i.e. their positions along the spline's length in the range of zero t …
1
vote
Accepted
How to add same animation nodes to multiple meshes?
Using a Loop lets you reuse a node tree for all items of a list of any type.
Add > Subprograms > Loop will place the Loop Input node. After you add a new iterator, probably an Object List in your cas …