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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Clear transform of control armature bones does not reset deform armature bones
I have a deform armature, with another separate control armature for the rigging and posing.
The control armature has IKs, Spline IK etc., and it does work to control the deform armature. …
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How to keep initial orientation when adding copy transforms constraint?
If it is rotating oddly, have you tried recalculating the bone roll?
I have encountered some similar problems before which I solved by doing the following;
I set my view in orthogonal and pick a sta …
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votes
Accepted
Clear transform of control armature bones does not reset deform armature bones
EDIT:
I changed the control set up so that the deform armature bone constraints were changed to "inverse kinematics" rather than "copy transform" - I do not understand how exactly, but this appeared t …