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Rendering is the process of converting a 3D scene into a final output, such as an image or movie. It involves simulating light, applying materials, and calculating visual effects to produce the desired result. If your question pertains to a specific render engine, please use its respective tag (cycles, eevee, blender-internal, etc).

1 vote

Auto-save render add-on

Auto-saved files are located in the same directory as your .blend file inside folder "auto_save". To take script works you have to save your .blend file first.
vklidu's user avatar
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1 vote

How to render multiple cameras as separate image sequences?

Tip 01_Search I'm not sure about Win, but should be similar as on Mac - go to directory, let search for suffix (L/R), move all into separate folder ... done in two clicks. Tip 02_Video Editing Create …
vklidu's user avatar
  • 37.2k
2 votes

Rendering became grey after I added an object, not a clipping problem, screenshot attached

think your render became grey because you added an object Grey render in your screenshot is probably Viewport Render Image (see Manual for more info) Fact that your render is OK now, with this kind of rendering … , is probably because you switched viewport draw mode from "Solid" to "Render", but it has nothing to do with regular camera rendering it is still only viewport render. …
vklidu's user avatar
  • 37.2k
4 votes

Automatic save of render image after finishing

Daily build includes addon Auto Save Render under Testing tab I wanted to paste .py file (add-on) here for user of official build, but I don't know how to :)
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Metal looks different in lookdev and render

Cycles Render View Cycles Lookdev View I would say you don't use the same lightning setup for render and lookdev. Render use World and Scene Lights / Lookdev Studio light. In the file you provide …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Why render differs from 3D viewport camera view in depth

I think your problem lays in disabled Plane object in Outliner editor that is not disabled from rendering. Click on Filter icon and click on Camera icon to see what objects are set to be rendered. … Ensure if this object is OFF from rendering as well. …
vklidu's user avatar
  • 37.2k
2 votes
Accepted

Why does water leak from the Cup?

Specificly to Effector that is moving fast you can increase Sampling Substeps. You would have to increase Domain Resolution Division anyway first because in this res the liquid would not pass the th …
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Folders for movies / image sequence

You can set more output directories in Compositor editor. For a movie set output directory and format in Properties editor > Output Properties For an image sequence use Compositor editor > File Outpu …
vklidu's user avatar
  • 37.2k
5 votes

How to save render?

How to AUTO-SAVE render (still image) Option 1 Addon Auto Save Render saves still image render automatically ... Notes: Addon is bundled with Experimental (daily) build, for official release you hav …
vklidu's user avatar
  • 37.2k
0 votes

Why is render coming out SQueezed together?

Because you changed Aspect X/Y?
vklidu's user avatar
  • 37.2k
8 votes

how to achieve nice fur effect using mainly shader instead of particle system

Link to fur sphere (sketchfab) seems to be the same technique like on the screens - planes with hair shader ... like in this test: Model Sphere with default UVmap Extrude as Individuals and for newly …
vklidu's user avatar
  • 37.2k
3 votes
Accepted

How to make Chrometype Potrait in Blender?

I didn't study your tutorial link ... so just a few tips since no-one provided any other answer here. You can try default Principled BSDF shader with Metallic 1, Roughness 0 or something small. Color …
vklidu's user avatar
  • 37.2k
2 votes

Render is Blank (Empty)

Under Render Properties > Device switch from GPU to CPU. Your graphics card can't handle this task.
vklidu's user avatar
  • 37.2k
1 vote
Accepted

Sticker not match the model after rendering

If you are saying the right screen is correct ... So that is just because of viewport limitation. The left image (render) is actually a result of your shader setup ... Sticker appears on outter side a …
vklidu's user avatar
  • 37.2k
56 votes

How to make a model cast shadows onto the world texture/background?

under Render properties > Color Management increase Exposure to bring general light appearance back in case ground tint color doesn't match - add RGB Curve node to correct tint manually Extreme example Rendering
vklidu's user avatar
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