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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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Making Emission Object Invisible with Volume Scatter

You have to go to the object tab under cycle setings, ray visibility and deselect the camera. It should not be rendered anymore. You may have to set the surface to emission, not the volume.
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