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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

1 vote
1 answer
463 views

Armature's Not Fully Connected to Mesh?

Back again, I did some repainting the weights on my simple knight here. Previously he didn't have this problem. I had to subtract some weights off the chest which were pulling strangely but the arms s …
0 votes
1 answer
1k views

When IK bone moved wrong part of mesh deforms

I am pretty new to blender, but I've been digesting as many tutorials and reading as I can get my hands on. I've run into a problem and I can't quite form the question properly for Google to handle so …