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The Mapping node transforms the input vector by applying translation, rotation, and scaling. The Vector Math node performs the selected math operation on the input vectors. Use this tag for questions about the Mapping or Vector Math nodes; or other forms of vector mapping.
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Apply Transformation from Mapping Node to UVs?
I'm using the mapping node in the shader editor to create different UVs for curves without needing to convert them to mesh/unwrap them first (I'm doing hair cards, all the cards are on one texture). I …