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An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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When I merge by distance the model gets these distorted shadows
I'm new to this so not sure if I'm explaining it all correctly, but basically in order to parent with automatic weights, I have to use "merge by distance", otherwise it doesn't work. Now when I do thi …