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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Is it possible to convert shape keys to rigged bones?
Is there a way to convert the shape keys into bones I can then move a certain amount to get the same effect. Everything I find on this topic just refers to using bones as drivers …
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Is it possible to convert shape keys to rigged bones?
So while there are no plugins so far to do it, if it is a simple shape key like moving a group of vertices along a straight path you can manually rig it with bones …