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Questions pertaining to creating, generating or editing an objects geometry. Object geometry is defined by editing and creating the location and rotation of vertices, edges, and faces.

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Is there a way to highlight bent faces when modeling? [duplicate]

Say you create a default plane, go into edit mode, and move one of its corners on the Z-axis like so: This bends the plane's face, making it no longer perfectly flat. This can be solved by moving the …
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