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questions about strange visual discrepancies in renders
3
votes
Accepted
prevent z-fighting between billboard particles?
If you would like to avoid Z-fighting you'll need to give your object at lest a small amount of difference in the location for every axis.
I would suggest to slightly increase the Velocity towards th …
2
votes
Subdivision Surface Artifacts / Topology Issues?
Edge split modifier
At the moment, all the faces are shaded smooth. There are some of your quads that are stretched (you can see by applying the subsurf modifier).
Basically, smooth shading model …