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Questions relating to Blenders node editor. The node editor is used for non-destructive texture and material editing; for geometry node editing and for post-processing/compositing.

0 votes
2 answers
3k views

How to get location of origin of all objects in selection useing geometry nodes. 3.0

So what I am trying to do is displace an array of points based on location of another object. The nodes work well, when I "call" each object seperatly using "Object info node". But I need to "call" a …
jst kiko's user avatar
  • 671
0 votes

Accumulate Specific editable shapes on Specific points on a mesh line with no gaps

I am not sure what exactly you want but this is the basic idea. So we start by creating a random field. Then we re-scale one of the values, after that we accumulate field and use it to set origin po …
jst kiko's user avatar
  • 671