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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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1 answer
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artefacts by applying textures on cylinder with subdivision surfacing

For educational purposes I am trying to unwrap a part of a cylinder (using blender 2.93.7), and I have the following problem: I have this cylinder (I marked the seams to make other tests but we will n …
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