Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Modeling refers to the process of creating 3D objects or structures using a 3D modeling application like Blender. This tag covers all aspects of modeling, including techniques, tools, workflows, and tips to enhance your 3D creation process.
1
vote
I have a geometry problem that occurs when I shade-smooth and use loops tools to make a circ...
Welcome.
When using a subsurf modifier, it is good practice to make sure all of your faces have exacly 4 vertices. So essentially all quads, no tris or n-gons. (this is not always necessary in all cas …
4
votes
Accepted
Unwrapping a beveled cube for minimal seams? For seamless textures?
For objects like this you will always have visible seams when using a stock texture with UV projection.
If all you want is a simple seamless look and you don't care about full realism, box mapping may …