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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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How to create black color in Eevee without any reflections?

I try to make a a scence where I want an object not to be affected by any lighting, reflections etc... Here is the picture and the black planet should not contain anything but black. I would be so ha …
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