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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.

0 votes
1 answer
601 views

How to parent the end of a bone to the middle of another?

See video for details... https://youtu.be/lBbqpHNukQ4 I understand parenting and bones with character rigging, but with mechanisms I parent bones to one another and I don't get the result I am looking … There seems to be very little mechanism rigging tutorials as everything is geared towards character rigging. Would really appreciate some help with this! …
Tim Brennan's user avatar
0 votes
1 answer
161 views

The hair of my character gets left behind

I have downloaded a character from Mixamo and imported into Blender. I then deleted the armature and created a new armature so that I could use the Rigify addon. Everything works great except the hair …
Tim Brennan's user avatar
0 votes
0 answers
251 views

Parenting a skeleton to an armature explodes most of the mesh

When I parent a skeleton to an armature most of the skeleton mesh explodes forward. I have been working this model for a couple of weeks and this never happened before. The only difference it seems is …
Tim Brennan's user avatar
1 vote
1 answer
301 views

Problems importing Collada file from Mixamo

I have a couple of issues when importing .dae files from mixamo to blender. First is that that when when I apply all transformations it messes up the animation and I get extra unwanted movements of th …
Tim Brennan's user avatar