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When modeling a complex object, such as a watch, you may choose to model the different parts as separate objects. However, all of the parts may be attached to each other. In these cases, you want to designate one object as the parent of all the children. Movement, rotation or scaling of the parent also affects the children.
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Geometry jitters while animated along path
Hi I saw your solution to the jittering problem, which I have now too. Can you explain it better? I think you created a world origin object and parented all your objects in the scene... I'm not su …