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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Problem with legs and meshes in vrm model (bones)
my problem has to do with a vrm model that i imported into Blender.
I attached the mesh of the boot to the amature with automatic weights.
For some reason if i test it, when i move one leg the mesh of …