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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

2 votes
4 answers
2k views

How to create a bumpy rubber material?

I am trying to create a decent approximation of the bumpy rubber material depicted in the reference image below. I'm not intimately familiar with nodes, but I figure this is the best route? Ultimately …
amannin's user avatar
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5 votes
Accepted

Why is my mirror only reflecting things that are close to it?

Eevee has its limitations, thankfully there is an easy solution: Shift + A -> Light Probe -> Reflection Plane Move and scale the Reflection Plane to fit the mirrored surface Center the Reflection Pla …
amannin's user avatar
  • 128