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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
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Normal map baked in Marmoset has artifacts when imported to blender
Made a high and low poly models in blender and exported them to Marmoset for baking
First picture is how it looks in Marmoset, ok for the most part
Second photo is the same texture imported onto the s …