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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

1 vote
1 answer
48 views

Cannot Create Multiple Copies of Two Objects

I have two large objects on my scene. CAM = a large cone with four sides, more like a camera, made out of scaling a generic cone Target = a large rectangular object, made out of scaling a simple 4 sid …
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1 vote
0 answers
23 views

Extending Camera Faces

I have a camera with a specific Field of View (FOV). I need to convert the camera's faces into planes then extend them to surround the camera view. The result might be something like a cone as shown i …
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  • 241
0 votes
0 answers
60 views

Closing open face created by camera coverage

This is an extension question of the following question I asked earlier here. In this case, I have a cube and a camera. I want to extract whatever cube's portion falls inside the camera view. The pyth …
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  • 241
1 vote
0 answers
188 views

Joining Two Cubes and Get Total Face Area

I have two identical cubes (1 and 2). Both of them have a face area of 216 units. If I "Join" them with Ctrl+J button and create a single object then face area of new object = face area of Cube 1 + fa …
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0 votes
0 answers
435 views

Closing Open Sides of a Mesh with Python

I have hundreds of rectangular mesh. All of them are cut from a rectangular box shape object (actually cube with extended x and y axes). … for o in context.selected_objects: # test here to continue if not mesh, can obj import other??? …
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2 votes
1 answer
551 views

How to join only two objects to create a new object using Python

AB, AC, AD, BC, BD, CD I am getting the objects of my interests by the following way obs = [e for e in bpy.data.objects if e.type == 'MESH' and e ! …
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