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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
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how to unwrap this simple window frame?
The issue with your unwrap isn't the seam placement, it's that you didn't uncheck Fill Holes in the unwrap dialog.
This is probably way overkill, but here is the layout I came up with that uses the le …