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Daniel
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How to smooth shade an object while retaining hard edges?

I frequently come to the problem of having a mesh with parts I would like to render smooth and "hard" edges connecting them.

How can I set the mesh to show the sharp edges but render everything else smooth?

In the example I would like the sides of the individual cylinders render smooth but the intersection between bottom and top to be sharp/flat

flat set to smooth

miceterminator
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