I’m trying to replicate an effect where hexagons appear randomly over a surface (a pan). I have two textures: one shows the pan with hexagons, and the other shows the pan without them.
Despite trying multiple approaches in Blender, I haven’t been able to achieve the desired effect. My goal is to make the hexagons appear gradually and randomly, as if they are being revealed or generated over time.
What techniques, nodes, or configurations can I use in Blender to achieve this effect? I’m open to using procedural textures, material nodes, or any other method. Any guidance or examples would be greatly appreciated! i have those textures, that i made in substance painter
I'm trying to create it using a procedural material and animating it with a null object to control its appearance, but I haven't been able to achieve the blurred effect or the randomness.
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