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Why does my fluid simulation look like a floating rainbow caterpillar?

I'm trying to create a fluid simulation using Quick Liquid for a coffee pour animation. At this point I've watched 3 different tutorials but it's still not working. What am I doing wrong?

Image 1: Here's a still from the baked liquid simulation.

image 1

Image 2: I don't remember when this occurred. But while I was setting everything up, the sphere turned into the blue swirl object.

image 2

Image 3: Here are the physics settings for the domain.

image 3

Image 4: Here are the physics settings for the flow object.

image 4

Image 5: Here are the physics settings for the coffee mug.

image 5