I'm trying to create a fluid simulation using Quick Liquid for a coffee pour animation. At this point I've watched 3 different tutorials but it's still not working. What am I doing wrong?
Image 1: Here's a still from the baked liquid simulation.
Image 2: I don't remember when this occurred. But while I was setting everything up, the sphere turned into the blue swirl object.
Image 3: Here are the physics settings for the domain.
Image 4: Here are the physics settings for the flow object.
Image 5: Here are the physics settings for the coffee mug.