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Bake multiple Armature animations within one file with IK

I am just working on a small WebGl project based on the three.js framework and I am just trying to switch between several animations I made in blender. I know therefore I need to bake my animations since they have inverse kinematics.

Let's say I have two animations in my blend.file, a walk cycle and a run cycle. Now I want to bake both of these animations and export it into one collada file. How do I do that?

The problem is, when I bake my first animation, I lose my IK for the second one and can't bake it.

Help is much appreciated!

Thanks so far! Marten

Marten Zander
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