I am just working on a small WebGl project based on the three.js framework and I am just trying to switch between several animations I made in blender. I know therefore I need to bake my animations since they have inverse kinematics.
Let's say I have two animations in my blend.file, a walk cycle and a run cycle. Now I want to bake both of these animations and export it into one collada file. How do I do that?
The problem is, when I bake my first animation, I lose my IK for the second one and can't bake it.
Help is much appreciated!
Thanks so far! Marten