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2 votes
1 answer
2k views

SCULPTING: Is it possible to keep base mesh vertices in place while subdividing?

What I'm looking for: a way to stop the starting mesh from melting into an unidentifiable blob of vertices when applying a MultiResolution modifier. Background: I'm currently following a Game Design ...
Steamy_Steve's user avatar
0 votes
1 answer
4k views

Why can't I sculpt on a plane when using Subdivision Surface? [duplicate]

When I add Subdivision Surface I just simply can't sculpt anymore, but...it works with multiresolution...any ideas why is that? Thanks
Vlad Ilisan's user avatar