enter image description here

enter image description here

As you can see the vertices are non planar as they are unevenly distributed in the z axis. Is there anyway to make it into a circle like the edgeloop at the bottom of the mesh?


  • 2
    $\begingroup$ Scale zero in Z axis? Or perhaps it is better to just remodel the whole thing with proper topology Seems easy to accomplish in this case $\endgroup$ – Duarte Farrajota Ramos Jan 22 '18 at 20:11
  • $\begingroup$ Wouldn't that distort the faces above ? $\endgroup$ – Retrax Jan 22 '18 at 20:12
  • $\begingroup$ Probably, but would it be visibly noticeable? Hence the second comment. $\endgroup$ – Duarte Farrajota Ramos Jan 22 '18 at 20:14

Yes, for straightening that circle you can do like @Duarte Farrajota Ramos said (selecting that circle and pressing S+Z+0)

But that topology will sooner or later cause issues, so I did a quick gif to show you an example of fixing that topology, it stretched a few lines but nothing too noticeable on the mesh.

enter image description here

What I did:

  1. I straightened that circle with S+Z+0)
  2. Since this object can be perfectly mirrored on all sides I deleted the left and back part to modify it faster.
  3. Then I started to merge some vertices using W>Merge>At Last
  4. I duplicated that part and inverted with S(lock on an Axis)>-1
  5. And then I joined all parts using the Snapping Tool to Merge at the Closest Vertex.
  6. Finaly I Removed Doubles with W>Remove Doubles enter image description here

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.