# Straighten non planar vertices into a circle

As you can see the vertices are non planar as they are unevenly distributed in the z axis. Is there anyway to make it into a circle like the edgeloop at the bottom of the mesh?

Blendfile:-

• Scale zero in Z axis? Or perhaps it is better to just remodel the whole thing with proper topology Seems easy to accomplish in this case – Duarte Farrajota Ramos Jan 22 '18 at 20:11
• Wouldn't that distort the faces above ? – Retrax Jan 22 '18 at 20:12
• Probably, but would it be visibly noticeable? Hence the second comment. – Duarte Farrajota Ramos Jan 22 '18 at 20:14

3. Then I started to merge some vertices using W>Merge>At Last
4. I duplicated that part and inverted with S(lock on an Axis)>-1
6. Finaly I Removed Doubles with W>Remove Doubles