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enter image description here

enter image description here

As you can see the vertices are non planar as they are unevenly distributed in the z axis. Is there anyway to make it into a circle like the edgeloop at the bottom of the mesh?

Blendfile:-

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    $\begingroup$ Scale zero in Z axis? Or perhaps it is better to just remodel the whole thing with proper topology Seems easy to accomplish in this case $\endgroup$ – Duarte Farrajota Ramos Jan 22 '18 at 20:11
  • $\begingroup$ Wouldn't that distort the faces above ? $\endgroup$ – Retrax Jan 22 '18 at 20:12
  • $\begingroup$ Probably, but would it be visibly noticeable? Hence the second comment. $\endgroup$ – Duarte Farrajota Ramos Jan 22 '18 at 20:14
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Yes, for straightening that circle you can do like @Duarte Farrajota Ramos said (selecting that circle and pressing S+Z+0)

But that topology will sooner or later cause issues, so I did a quick gif to show you an example of fixing that topology, it stretched a few lines but nothing too noticeable on the mesh.

enter image description here

What I did:

  1. I straightened that circle with S+Z+0)
  2. Since this object can be perfectly mirrored on all sides I deleted the left and back part to modify it faster.
  3. Then I started to merge some vertices using W>Merge>At Last
  4. I duplicated that part and inverted with S(lock on an Axis)>-1
  5. And then I joined all parts using the Snapping Tool to Merge at the Closest Vertex.
  6. Finaly I Removed Doubles with W>Remove Doubles enter image description here
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