I have a scene made up of rows of cubes stacked on top of each other.
I want to add an image texture to all the front faces of the cube stack (the image is not seamless it is a picture).
I joined all the cubes to 1 mesh then UV unwrapped them then painstakingly aligned each front face to each other then added the image texture. All good up to this point however when I unjoin the meshes the image texture is all messed up.
What I am trying to achieve is a simulation of a wall with picture on the front been smashed by a smashing ball and the individual cubes sent flying off with there part of the image texture on it.
My question is can this be achieved & what is the best method?
Thanks in advance