1
$\begingroup$

I have the following objects. The cage of the lamp is one object, and the dome is the other. How would I go about having the dome emit a beam of energy or light? I am using Cycles Renderenter image description here


Clarification: like the beacon in wreck-it-ralphenter image description here

$\endgroup$
5

1 Answer 1

1
$\begingroup$

If you want it simple you could use a cylinder with an emission shader to it. With compositing you could apply a glare node.

$\endgroup$
1
  • 3
    $\begingroup$ Emission node into volumetric material output node. Use a texture to drive intensity if you want texture and flickering. $\endgroup$
    – 3pointedit
    Commented Dec 10, 2017 at 13:45

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .