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I have the following objects. The cage of the lamp is one object, and the dome is the other. How would I go about having the dome emit a beam of energy or light? I am using Cycles Renderenter image description here


Clarification: like the beacon in wreck-it-ralphenter image description here

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If you want it simple you could use a cylinder with an emission shader to it. With compositing you could apply a glare node.

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    $\begingroup$ Emission node into volumetric material output node. Use a texture to drive intensity if you want texture and flickering. $\endgroup$ – 3pointedit Dec 10 '17 at 13:45

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