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UPDATE: Here is the .blend file

I would like a step by step guide which shows how I can make it so that the current pose looks EXACTLY like the rest pose.

This is my armature in rest position:

enter image description here

This is how it looks like in pose position:

enter image description here

I want to reset the pose position to look like the rest position.

I tried Pose -> Clear Transform -> All.

enter image description here

But this is the result:

enter image description here

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  • $\begingroup$ you probably habe issues with your IK Bones. In Rest Mode (I think) IKs are not calculated $\endgroup$
    – HenrikD
    Commented Dec 7, 2017 at 10:46
  • $\begingroup$ I don't think so, I followed a professional tutorial. $\endgroup$
    – Black
    Commented Dec 8, 2017 at 10:23
  • $\begingroup$ I tried everything now, I even copied the original rig from another professional model and same problem. This is most likely a bug. $\endgroup$
    – Black
    Commented Dec 8, 2017 at 11:53

1 Answer 1

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  1. In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.
  2. Select your mesh and apply rotation and scale (ctrl-a).

  3. In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.

  4. In pose mode select shin.r and set the pole angle to 0.
  5. Ditto forearm.l, set pole angle to 90
  6. Ditto forearm.r, set pole angle to -90

edit: formatting

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  • $\begingroup$ Thank you very much! I also had to move the pole targets for the arms, but now it looks much more like the rest pose. $\endgroup$
    – Black
    Commented Dec 9, 2017 at 23:04

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