Skip to main content
Bounty Ended with 50 reputation awarded by Black
added 49 characters in body
Source Link
d8sconz
  • 603
  • 4
  • 11
  1. In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.

    In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.

  2. Select your mesh and apply rotation and scale (ctrl-a).

    Select your mesh and apply rotation and scale (ctrl-a).

    3.In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.
  3. In pose mode select shin.r and set the pole angle to 0.

    In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.

  4. Ditto forearm.l, set pole angle to 90

    In pose mode select shin.r and set the pole angle to 0.

  5. Ditto forearm.r, set pole angle to -90

    Ditto forearm.l, set pole angle to 90

  6. Ditto forearm.r, set pole angle to -90

edit: formatting

  1. In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.
  2. Select your mesh and apply rotation and scale (ctrl-a). 3.In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.
  3. In pose mode select shin.r and set the pole angle to 0.
  4. Ditto forearm.l, set pole angle to 90
  5. Ditto forearm.r, set pole angle to -90
  1. In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.

  2. Select your mesh and apply rotation and scale (ctrl-a).

  3. In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.

  4. In pose mode select shin.r and set the pole angle to 0.

  5. Ditto forearm.l, set pole angle to 90

  6. Ditto forearm.r, set pole angle to -90

edit: formatting

Source Link
d8sconz
  • 603
  • 4
  • 11

  1. In Outliner change to "Current Scene" in dropdown, r/click on "metarig" and click "Delete heirarchy". You have two identical rigs and meshes, although metarig only shows origins suggesting you deleted in edit mode. Irrespective, it messes with your active rig.
  2. Select your mesh and apply rotation and scale (ctrl-a). 3.In pose mode select shin.l and delete the Limit Rotation constraint. In the IK panel set the Pole Angle to 0.
  3. In pose mode select shin.r and set the pole angle to 0.
  4. Ditto forearm.l, set pole angle to 90
  5. Ditto forearm.r, set pole angle to -90