I have completed a human head using sculpting. I smoothed the face. Now I have to put details like skin pores, blemishes, acne etc on top. I decided to use alpha map in sculpt mode. (I think height map is not that helpful and I have no knowledge on that. Bump map is not helpful because I can't create details on a particular place. So rejected the idea of bump map and height map. Sticking to alpha map) My computer can't handle multiresolution at this stage. So I am using dyntopo and set the image of skin pore as texture to a sculpt brush. But my problem is head is created. With each stroke it creates some geometry, I have to smooth it and this way the details of pore is getting vanished. What is the solution?