I sculpted a character, abd heard and saw it was easier to have a separate shape that makes it easier to manipulate and make two shapes as one mesh. so I had the head separated from the body and tried to attach it as best I can. I joined the meshes, used Clay Strips and and Smooth brushes, but I could not seem to make it look like one mesh. How do i fix this? enter image description here enter image description here

  • $\begingroup$ This happens because of normals orientation of vertices which form head and body (note - this does not mean solution is to recalculate, it won't help). Sculpting, smoothing etc won't help as technically these are 1 object but 2 meshes $\endgroup$
    – Mr Zak
    Commented Feb 18, 2018 at 15:15

1 Answer 1


Enable the "bool tools" addon, then use its boolean Union function instead of Join. Then you can go with clay strips and smooth brush (better if dynamic topology is on).

  • 1
    $\begingroup$ Does the Bool Tools add-on's Union do anything different from the Boolean modifier? $\endgroup$ Commented Feb 18, 2018 at 12:16
  • $\begingroup$ I never investigated, but I think they are similar but not identical algorithms. $\endgroup$ Commented Feb 18, 2018 at 12:59
  • $\begingroup$ I just wondered why you would suggest having to enable an add-on instead of just using the boolean already in blender. Seems simpler. $\endgroup$ Commented Feb 18, 2018 at 14:01
  • $\begingroup$ You are right, but I suggest only tools in my actual workflow, that I know will deliver the result, and standard boolean modifier is not there, but if you know that it works well I'll be happy to improve and simplify the answer. $\endgroup$ Commented Feb 18, 2018 at 15:04
  • $\begingroup$ very useful. ty $\endgroup$ Commented Feb 19, 2018 at 1:03

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