1
$\begingroup$

So I've rendered an animation with Transparent checked but I must have missed to set the saving mode for the .png to RGBA from RGB which has resulted in a black background instead of a transparent.

Is there any way for me to check for black pixels in the compositing and make them transparent, or do I just simple have to rerender it again with the correct format?

Thanks!

$\endgroup$

1 Answer 1

2
$\begingroup$

After your last node in the scene compositor, try adding a Chroma Key node (find it under Matte, Chroma Key). Set the Key color to black and play around with the rest of the settings. enter image description here

$\endgroup$
1
  • $\begingroup$ A luminance key would be better suited in my opinion. $\endgroup$
    – user1853
    Aug 15, 2017 at 4:22

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .