I would like to create simple drivers to manipulate individual data points for things like Particles and Array Modifiers.
Just as an example, when I create a particle system, if I create a driver for the Size parameter, it changes the size of all the particles simultaneously (as it should). But I would instead like to access the size for each individual particle.
For something like an array modifier, I would like to access the data paths for each instance. For example, add a randomized driver to create different iterations of the original mesh.
Are either of these examples possible?