# How to build Blender with edited blender_icons?

## SVG

If I do changes on SVG file located in ~/blender-build/blender/release/datafiles folder, save it and run commands

cd ~/blender-build/blender make icons

it ends with

FileNotFoundError: [Errno 2] No such file or directory: 'blender': 'blender' make: *** [icons] Error 1

Wiki has a note which I don't understand: "... both inkscape and blender must be in the system PATH for this command to execute properly." Official Blender build and Inkscape are located in /Applications folder, but only Blender arised as error.

• What is that system PATH?

• How can I recognise if PATHs are set right? (how they should looks like?)

Blender uses uncompress bitmaps for the icons, which are generated from the svg with a python script which depends on inkscape and blender. See this for details.

The basic workflow should be something like:

1. Edit svg

2. Run the python script in

blender/release/datafiles/blender_icons_update.py


If you are on linux, you can also run make icons instead.

3. Compile

• @vklidu It generates .dat files from the png files using blender, then deletes the pngs. The system path bit means that running "blender" or "inkscape" at the CLI should start blender or inkscape, without the full path to the executables. – gandalf3 Oct 4 '14 at 17:49
• @vklidu If it's still not working, could you post the output of the python script? – gandalf3 Oct 5 '14 at 22:12
• OK, I put outputs as a more drastic changes in my Q. It's result of yesterday search. Seems like the understanding of the "PATH" is key. Thanks for patience. I can erase parts "PATH" and "BUILD" that are my messy tries. And I will keep only first part with questions if it will be solved in answer. – vklidu Apr 4 '18 at 11:22
• @vklidu I don't have a mac to test on, but I don't see anything obviously wrong with your PATH adjustment. You could try setting the path to blender directly in the icon script (see lines 34 and 49) and running it manually. Re: cmake, is cmake installed? – gandalf3 Apr 5 '18 at 1:38
• @vklidu Your file is different from mine; in your case it looks like you want line 15 – gandalf3 Apr 7 '18 at 18:50

echo PATH="/Applications/Blender/Blender.app/Contents/MacOS":"\$PATH" >> ~/.profile  It creates a new line with PATH into .profile file. ## ... to be sure If I'm right you should have listed Blender, Inkscape and CMake in this file to be able regenerate new blender icons and compile Blender. If you open hidden .profile file (located in home directory) via mac TextEdit or via Terminal's editor sudo nano ~/.profile it should consist from this text: PATH=/Applications/Blender/Blender.app/Contents/MacOS:$PATH
PATH=/Applications/Inkscape.app/Contents/MacOS:$PATH PATH=/Applications/CMake.app/Contents/bin:$PATH


On echo $PATH you should see now: /Applications/CMake.app/Contents/bin:/Applications/Inkscape.app/Contents/MacOS:/Applications/Blender/blender.app/Contents/MacOS:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/opt/X11/bin Note 1: After XQuartz installation (needed to run Inkscape) you can see on echo$PATH also /opt/X11/bin path that is located in etc/paths.d/40XQuartz file. So, if you close and open a new Shell (Terminal window) you should see these path on echo $PATH command like this /Applications/Blender/blender.app/Contents/MacOS:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin:/opt/X11/bin Note 2: You can add PATH also by editing ".profile" file from Finder. Let "Show hidden files" with Cmd+Shift+. Go to Macintosh HD > Users > "youraccount" folder and open ".profile" file in TextEdit and copy paste PATH=/Applications/Blender/blender.app/Contents/MacOS:$PATH and save it. If you open a new Shell you can see the path on echo \$PATH command.

Note 3: I saw paths can be stored in other files like ".bash_profile" if any, but since I already created alias for blender, it make sence to me store also this PATH in one file. Also other app generated the path to this .profile file, so I hope it's correct :)

Note 4: path /Applications/Blender/blender.app/Contents/MacOS works only in case your blender.app is in "Applications" directory. If you placed your app somewhere else edit the text acording to your path. You can get the path by drag&drop "MacOS" folder into Terminal window. To get such deep directory click on blender app icon with RMB and choose "Show package content".

Note 5: Be carefull with quotation marks. They has to be traight "abc" Pasting them from text editor they can be also 6-9 type, looks like angeled “abc”. These are not working!