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I've used a few of the custom builds on Graphicall, and I'd like to give back by helping contribute some back. I've got a Mac, which is a bit of an underdog in terms of building submitted, and I've got decent experience with Subversion and other version control systems, but haven't seen a "how to" on compiling builds for others.

How do I set up a build environment on my Mac for compiling and bundling build packages to Graphicall?

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There are easy to follow steps clearly outlined on the wiki. It tells how to setup the environment and how to download and build the source.

If you then go to graphicall and create an account, after logging in, there should be an option to upload a new build.

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Update: To create an account on Graphicall.org, people now have to go to the IRC channel #blenderstorm on freenode and leave a request for an account (just preferred username + email-address is enough). An admin will create the account when the request is received.

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  • $\begingroup$ Aha, so building for Graphicall has nothing special other than just building Blender; I didn't realize the "how to set up a build environment" was there in the Blender wiki; thanks! $\endgroup$ Commented May 23, 2013 at 0:35

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