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I am creating a cel shaded fire using a particle system in which I want the particles to clump together and flow in a specific direction. Is it possible to make it 'look' and behave more fire-like?

enter image description here

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Final better

This is campfire example.

To achieve this effect add two force fields.

First one: Shift+A > Force Field > Turbulence

Then change Noise to 5.

Turbulance

Second one: Shift+A > Force Field > Vortex

Change Noise to 2 and Strenght to 0.1.

Vortex

Blend file:

Final toughts:

I don't know your full setup so some values may vary. You can try change position of force fields and strength/noise values.

Edit:

Based on provided blend file I've change all Force Fields to Force with negative strenght and noise. Also I've zeroed Velocity > Emitter Oject > X and Random.

This is how it looks with Motion Blur.

Finalfinal

Updated blend file:

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  • $\begingroup$ Check my blend file first and play animation to see if this is what you want. GIF does not show it accuratly. $\endgroup$
    – cgslav
    Commented Nov 10, 2016 at 14:30
  • $\begingroup$ ok, I've added my set-up's file, can you give it a look? but to simplify my query, I want the particles to move and behave as fire in the X-direction. $\endgroup$
    – Tejas
    Commented Nov 10, 2016 at 15:16
  • $\begingroup$ @Tejas check my edit. I think it's pretty close to fire effect. Tell me if it's ok. You can alway add back one Turbulence force to it. $\endgroup$
    – cgslav
    Commented Nov 10, 2016 at 15:27
  • $\begingroup$ @Tejas I've rendered it with Motion Blur to check behavior and it looks pretty neat. Check edit. $\endgroup$
    – cgslav
    Commented Nov 10, 2016 at 15:36
  • $\begingroup$ thanks mate, i'll check it now... sorry that i couldn't reply earlier :) $\endgroup$
    – Tejas
    Commented Nov 10, 2016 at 16:31

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