I am creating a cel shaded fire using a particle system in which I want the particles to clump together and flow in a specific direction. Is it possible to make it 'look' and behave more fire-like?
1 Answer
This is campfire example.
To achieve this effect add two force fields.
First one: Shift+A > Force Field > Turbulence
Then change Noise to 5.
Second one: Shift+A > Force Field > Vortex
Change Noise to 2 and Strenght to 0.1.
Blend file:
Final toughts:
I don't know your full setup so some values may vary. You can try change position of force fields and strength/noise values.
Edit:
Based on provided blend file I've change all Force Fields to Force with negative strenght and noise. Also I've zeroed Velocity > Emitter Oject > X and Random.
This is how it looks with Motion Blur.
Updated blend file:
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$\begingroup$ Check my blend file first and play animation to see if this is what you want. GIF does not show it accuratly. $\endgroup$– cgslavCommented Nov 10, 2016 at 14:30
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$\begingroup$ ok, I've added my set-up's file, can you give it a look? but to simplify my query, I want the particles to move and behave as fire in the X-direction. $\endgroup$– TejasCommented Nov 10, 2016 at 15:16
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$\begingroup$ @Tejas check my edit. I think it's pretty close to fire effect. Tell me if it's ok. You can alway add back one Turbulence force to it. $\endgroup$– cgslavCommented Nov 10, 2016 at 15:27
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$\begingroup$ @Tejas I've rendered it with Motion Blur to check behavior and it looks pretty neat. Check edit. $\endgroup$– cgslavCommented Nov 10, 2016 at 15:36
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$\begingroup$ thanks mate, i'll check it now... sorry that i couldn't reply earlier :) $\endgroup$– TejasCommented Nov 10, 2016 at 16:31