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When I render an image, the texture that is on my road plane changes. It doesn't show anywhere near as much detail as the texture 3D view suggests. I must have forgotten to check a box somewhere but I can't work out what I did wrong. Any ideas?

screenshots to show the difference:

The way I want it to look when rendered As you can see I've put very low res stones in the dirt and a very basic grass texture, hopefully the picture size is enough to see it.

The way it looks when rendered The stones are gone and the grass is missing its other shade.

There is also a strange green blend in the distance which isn't meant to be there, but I think that is probably another question.

Thank you :)

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  • $\begingroup$ It is probably a mapping problem,Check if you are using the same UVs or projection type in the texture panel. $\endgroup$
    – Omar Emara
    Commented Aug 9, 2016 at 7:04
  • $\begingroup$ Do you have a subdivision surface modifier on the ground parts ? If yes its parameters can be different in view and render... just an idea to be checked. $\endgroup$
    – lemon
    Commented Aug 9, 2016 at 7:17

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Ok I found the problem. I had forgotten to uncheck the 25 repeats.

I changed the base plane to be smaller and then use an array, but left it repeating the texture 25 times. Thank you for the answers :)

Also fixed the green in the background problem by selecting field in the texture panel.

Thank you for the suggestions Omar Ahmad and lemon.

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