3
$\begingroup$

I have used blender for some time and have never seen something like this, I tried: Changing normals; Flat/smooth shading; deleting the faces; making the faces planar, and I can't find the solution.

It also appears in the render.enter image description here

$\endgroup$
3
  • $\begingroup$ Can you upload your .blend file? $\endgroup$
    – Shady Puck
    Commented Jul 12, 2016 at 1:46
  • 1
    $\begingroup$ is this imported from a different 3D app? or modeled in blender directly? $\endgroup$ Commented Jul 12, 2016 at 6:25
  • 2
    $\begingroup$ It does look like non planar faces. But without looking at the file is hard to tell. $\endgroup$
    – user1853
    Commented Jul 12, 2016 at 6:40

2 Answers 2

1
$\begingroup$

I would try removing double vertices and recalculating the normals.

$\endgroup$
1
  • 1
    $\begingroup$ Please consider adding how to remove doubles and how to recalculate normals. $\endgroup$ Commented Jul 12, 2016 at 12:19
1
$\begingroup$

Without viewing a file it's hard to say with certainty, but it appears that the 3 edges in question are slightly raised. If you have already checked normals, double vertices etc. then a possible fix for this would be as follows (using a circle):

If you do not have the Mesh: loop tools add-on enabled, then enable it in user preferences>add-on tab under the community add-ons.

(Ctrl+Alt+U)

enter image description here

Select all (in edit mode) and press W then choose loop tools>flatten

enter image description here

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .