I'm looking for a way to achieve this kind of effect; the ground path seems to have 'relief' but in fact it's flat; the character doesn't bump on it.

For now i'm starting with a plane; subdivide; displace (cloud); and then I select a bunch of faces which i scale-z to but even; i end up with a shitty flat surface with no color.

What am I doing wrong ?



  • 1
    $\begingroup$ You could render out your displaced plane and save it as an image. Then use the image as a texture. $\endgroup$
    – Dontwalk
    Jun 3 '16 at 17:50
  • 1
    $\begingroup$ Bake your low poly geometry to the flat surface using a bump map or normal map. $\endgroup$
    – Neal Davis
    Jun 3 '16 at 17:58

You can bake the normals of the low poly object and use that as a texture on the plane.
With a Color Ramp you can change the colors of the normal map texture.

enter image description here

How to bake in Cycles


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