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I've been playing around with low poly as a design style lately and after watching a talk from GDC about low poly design I had a quick question. It was stated in the talk to avoid using the decimate modifier but I can't find many other workflow tutorials that don't use it.

What are the best techniques to start learning to avoid decimating or is decimate generally an actual acceptable practice?

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Well, another option would be to use limited dissolve in edit mode. What this does is find subdivided faces that are relative to one another, and share the same position (i.e. a subdivided plane), and merge them into a single face. This would make a subdivided face a normal face once again.

Do this by going to edit mode mesh > clean up > limited dissolve. This function has been useful for me, and I hope it will help you!

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