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Hi from a new total newbie blender user. I want to learn how to create at least “fine” low poly models, something like here.

I have heard that some people create high-poly models and then create low-poly models from them. Other people go straight for low poly.

Can you give me some links or just explain me a basic workflow for low poly model creation, please?

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Low poly modelling seems to be easy and is easy then the realestic 3d stuff. Now to begin with it you have to understand the basic shapes in your provided reference. Understanding shapes is most important so you can easily create similar loking shapes from your reference. Another part is look development which includes the lighting, mood, shader, textures etc.

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