I know how to model, however, would it be easier to texture everything with a shape (cube, sphere, etc.) or with a plane that is mirrored? I haven't found any answers online.
Can someone please help me on which modeling technique would be best for texturing and materials? I love using the plane because you only have to worry about a couple vertices meanwhile if you model with a cube it would be doubled but for some reason I feel using a cube would be better with texturing because if something is mirrored it would look exactly the same on the opposite side, and sometimes I wouldn't want that.