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I know how to model, however, would it be easier to texture everything with a shape (cube, sphere, etc.) or with a plane that is mirrored? I haven't found any answers online.

Can someone please help me on which modeling technique would be best for texturing and materials? I love using the plane because you only have to worry about a couple vertices meanwhile if you model with a cube it would be doubled but for some reason I feel using a cube would be better with texturing because if something is mirrored it would look exactly the same on the opposite side, and sometimes I wouldn't want that.

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    $\begingroup$ Are you asking what is the best method for modeling to make texture painting easiest? $\endgroup$
    – David
    Commented Dec 25, 2016 at 22:29

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If you are creating materials for others, it is a common convention to test them on a shader ball. See this question: Cycles advanced shader ball?

However, if you already have a mesh, it is best to test the material on it. The reason is that only the simplest materials are 100% mesh-independent, the rest have to be adjusted to the mesh, for example the depth of subsurface scattering depends on the scale of the mesh.

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  • $\begingroup$ Ok I guess I could play around with a plane that is mirrored versus a shaped mesh (cube, sphere) and see which one would look better. But I just feel for some reason if I use a plane that's mirrored it would be identical on the other side and we all know that objects in real life are not always 100% identical on both sides. I'm asking this because I made a machete and one side I want writing and I feel if I start making a texture it would mirror it to the other side. As well as I would want different blood splatters, scratches, etc. $\endgroup$
    – HighKyle
    Commented Dec 25, 2016 at 21:08
  • $\begingroup$ Test on the real machete. If you run into any problems, then you can ask about them separately. $\endgroup$
    – lbalazscs
    Commented Dec 25, 2016 at 21:22
  • $\begingroup$ But if I test it on my model, which is a mirrored plane, wouldn't it be exactly the same on the other side? Since I only want writing on 1 side is that not possible? $\endgroup$
    – HighKyle
    Commented Dec 25, 2016 at 21:24
  • $\begingroup$ Whether the writing appears on both sides, depends on a lot of factors (did you use a mirror modifier, or the simple mirroring, how you did your uv unwrapping...). Don't worry, just try it :) $\endgroup$
    – lbalazscs
    Commented Dec 25, 2016 at 21:27
  • $\begingroup$ I used a mirror modifier and I already applied it. I haven't done anything with materials or textures first as I came here to ask the question first before screwing over my first good model. $\endgroup$
    – HighKyle
    Commented Dec 25, 2016 at 21:33

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